//==============================================================================
// Archer_Anim.txt
//==============================================================================

import bow_atlantean_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
		TechLogic none/Champion Fletchery
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head Iron
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
      TechLogic none/Champion Fletchery
			set hotspot
			{
				version
				{
					Visual Archer E Archer_IdleA
					connect Lefthand bow hotspot
					Connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
ReplaceTexture Archer X Iron/archer e longbowman standard
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer E Archer_IdleA
					connect Lefthand bow hotspot
					Connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
ReplaceTexture Archer X Iron/archer e longbowman iron
				}
			}
		}
   }
}

//==============================================================================
anim walk
{
	SetSelector 
	{
      TechLogic none/Champion Fletchery
			set hotspot
			{
				version
				{
					Visual Archer E Archer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					connect lefthand bow hotspot
					Connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
ReplaceTexture Archer X Iron/archer e longbowman standard
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer E Archer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					connect lefthand bow hotspot
					Connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
ReplaceTexture Archer X Iron/archer e longbowman iron
				}
			}
		}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/Champion Fletchery
      set hotspot
      {
         version
         {
					Visual Archer E Archer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.65 false Arrow checkVisible 
	       tag SpecificSoundSet 0.65 true BowFire checkVisible
//-- end auto generated section
					Connect TopOfHead Head hotspot
					Connect LeftForearm LargeGreekShield hotspot
					connect lefthand bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
ReplaceTexture Archer X Iron/archer e longbowman standard
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer E Archer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.65 false Arrow checkVisible 
	       tag SpecificSoundSet 0.65 true BowFire checkVisible
//-- end auto generated section
					Connect TopOfHead Head hotspot
					Connect LeftForearm LargeGreekShield hotspot
					connect lefthand bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
ReplaceTexture Archer X Iron/archer e longbowman iron
         }
      }
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Champion Fletchery
      set hotspot
      {
         version
         {
					Visual Archer E Archer_DeathA
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					Connect LeftForearm LargeGreekShield hotspot
ReplaceTexture Archer X Iron/archer e longbowman standard
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer E Archer_DeathA
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					Connect LeftForearm LargeGreekShield hotspot
ReplaceTexture Archer X Iron/archer e longbowman iron
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Champion Fletchery
      set hotspot
      {
         version
         {
					Visual Archer E Archer_FlailA
					connect lefthand bow hotspot
					Connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
ReplaceTexture Archer X Iron/archer e longbowman standard
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer E Archer_FlailA
					connect lefthand bow hotspot
					Connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
ReplaceTexture Archer X Iron/archer e longbowman iron
         }
      }
   }
}